International Journal of Exercise Science 7(4) : 286-294, 2014. The primary purpose of this study was to determine the amount of time spent in moderate-to-vigorous physical activity (MVPA) during a 30-minute bout of exergaming with the Xbox Kinect game console in sedentary college-aged students. A secondary purpose was to examine enjoyment level of participation in the selected exergame. Twenty college-aged students (14 females and 6 males) who self-reported being physically inactive and having no prior experience with the Xbox Kinect game “Your Shape Fitness Evolved 2012” Break a Sweat activity participated in the study. Participants came into the lab on two separate occasions. The first visit involved baseline testing and an 11 minute familiarization session with the game and physical activity (PA) assessment equipment. On the second visit, participants wore the same equipment and completed two 15 minute sessions of the full game. After the first 15 minute session, participants rested for 5 minutes before beginning the next 15 minute session. A 5 minute warm-up and cool-down was completed before and after the testing sessions on a treadmill. Time spent in MVPA was determined via portable indirect calirometry and accelerometry worn at the wrist and waist. 30 minutes, 29.95±.22, and 27.90±1.37 minutes of the 30 minutes of exergaming were spent in MVPA according to activity monitors and indirect calirometry, respectively. A majority of participants enjoyed the exergaming experience. The Xbox Kinect game “Your Shape Fitness Evolved 2012” Break a Sweat activity can be a viable mode of training to achieve the PA Guidelines for Americans in college-aged adults.
Yang, Chie; Wickert, Zachary; Roedel, Samantha; Berg, Alexandria; Rothbauer, Alex; Johnson, Marquell; and Bredle, Donald
"Time Spent in MVPA during Exergaming with Xbox Kinect in Sedentary College Students,"
International Journal of Exercise Science:
4, Article 4.
Available at: http://digitalcommons.wku.edu/ijes/vol7/iss4/4