Publication Date
Summer 2016
Advisor(s) - Committee Chair
Sally Kuhlenschmidt (Director), Frederick Grieve, and Elizabeth Jones
Degree Program
Department of Psychology
Degree Type
Master of Arts
Abstract
This study sought to determine if time spent engaging in online gaming, interpersonal communication skills, and introvert personality traits are predictors of an individual’s likelihood of experiencing symptoms of social anxiety. A sample of 128 participants (82 males and 46 females) completed measures of demographics, interpersonal communication skills, problematic online gaming, social anxiety, and introversion. Participants were recruited through Amazon Mechanical Turk. There were significant correlations among social anxiety and interpersonal communication skills, problematic online gaming, and introversion. There was no significant correlation among social anxiety and time spent playing Massively Multiplayer Online Role-Playing Games (MMORPG), a specific form of online video game. It was also found that interpersonal communication skills, problematic online gaming, and introversion were all significant predictors of social anxiety. However, time spent playing MMORPGs was not a significant predictor of social anxiety.
Disciplines
Applied Behavior Analysis | Clinical Psychology | Communication Sciences and Disorders | Psychology
Recommended Citation
Bender, James D., "Duration of Time Spent Playing Online Video Games, Interpersonal Skills, and Introversion Personality Traits as Predictors for Social Anxiety Symptoms" (2016). Masters Theses & Specialist Projects. Paper 1627.
https://digitalcommons.wku.edu/theses/1627
Included in
Applied Behavior Analysis Commons, Clinical Psychology Commons, Communication Sciences and Disorders Commons