Publication Date
Fall 2020
Advisor(s) - Committee Chair
Lukun Zheng (Director), Zhonghang Xia, Lan Nguyen and Melanie Autin
Degree Program
Department of Mathematics
Degree Type
Master of Science
Abstract
Video games have played a more and more important role in our life. While the genre classification is a deeply explored research subject by leveraging the strength of deep learning, the automatic video game genre classification has drawn little attention in academia. In this study, we compiled a large dataset of 50,000 video games, consisting of the video game covers, game descriptions and the genre information. We explored three approaches for genre classification using deep learning techniques. First, we developed five image-based models utilizing pre-trained computer vision models such as MobileNet, ResNet50 and Inception, based on the game covers. Second, we developed two text-based models, using Long-short Term Memory (LSTM) model and the Universal Sentence Encoder model, based on the game descriptions. For the third approach, we constructed a multi-modal fusion model, which concatenates extracted features from one image-based model and one text-based model. We analysed our results and revealed some challenges that exist in the task of genre classification for video games. Some future works are also proposed.
Disciplines
Artificial Intelligence and Robotics | Other Physical Sciences and Mathematics | Probability
Recommended Citation
Jiang, Yuhang, "Video Game Genre Classification Based on Deep Learning" (2020). Masters Theses & Specialist Projects. Paper 3462.
https://digitalcommons.wku.edu/theses/3462
Included in
Artificial Intelligence and Robotics Commons, Other Physical Sciences and Mathematics Commons, Probability Commons