Publication Date

12-2023

Advisor(s) - Committee Chair

Guangming Xing, Rong Yang, Zhonghang Xia

Degree Program

Department of Computer Science

Degree Type

Master of Science

Abstract

In contemporary times, video games have swiftly evolved into a prominent medium, excelling in both entertainment and narrative delivery, positioning themselves as significant rivals to traditional forms such as film and theater. The burgeoning popularity of gaming has led to a surge in aspiring game developers seeking to craft their own creations, driven by both commercial aspirations and personal passion. However, a common challenge faced by these individuals involves the considerable time investment required to acquire essential skills and establish a foundational framework for their projects. Accessible game development engines that offer a diverse range of fundamental features play a pivotal role in mitigating these obstacles, effectively reducing the barriers to entry into the development sphere. This study presents a customizable system meticulously crafted to be modular, fostering easy extensibility and adaptability. The system boasts breadth and complexity in its features, rendering it applicable to a diverse spectrum of game genres and types.

Disciplines

Computer Sciences | Graphics and Human Computer Interfaces | Other Computer Sciences | Software Engineering

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