Publication Date
12-2023
Advisor(s) - Committee Chair
Guangming Xing, Rong Yang, Zhonghang Xia
Degree Program
Department of Computer Science
Degree Type
Master of Science
Abstract
In contemporary times, video games have swiftly evolved into a prominent medium, excelling in both entertainment and narrative delivery, positioning themselves as significant rivals to traditional forms such as film and theater. The burgeoning popularity of gaming has led to a surge in aspiring game developers seeking to craft their own creations, driven by both commercial aspirations and personal passion. However, a common challenge faced by these individuals involves the considerable time investment required to acquire essential skills and establish a foundational framework for their projects. Accessible game development engines that offer a diverse range of fundamental features play a pivotal role in mitigating these obstacles, effectively reducing the barriers to entry into the development sphere. This study presents a customizable system meticulously crafted to be modular, fostering easy extensibility and adaptability. The system boasts breadth and complexity in its features, rendering it applicable to a diverse spectrum of game genres and types.
Disciplines
Computer Sciences | Graphics and Human Computer Interfaces | Other Computer Sciences | Software Engineering
Recommended Citation
Turner, Isaiah, "Adaptable Object and Animation System for Game Development" (2023). Masters Theses & Specialist Projects. Paper 3696.
https://digitalcommons.wku.edu/theses/3696
Included in
Graphics and Human Computer Interfaces Commons, Other Computer Sciences Commons, Software Engineering Commons