Publication Date

2025

Advisor(s) - Committee Chair

Sophia Arjana, Tammy Van Dyken, Katherine Lennard

Degree Program

Department of History

Degree Type

Master of Arts

Abstract

This thesis explores the role of Christian Gnosticism in the Japanese role-playing video game (JRPG) Xenogears, developed by Square Co. Ltd. and released in Japan and the United States in 1998. In tracing its historical context, development, and localization I argue that Xenogears is an important text in the history of mediated religion in global popular culture. In comparing the game’s narrative against ancient Christian Gnostic texts such as The Apocryphon of John, The Reality of the Rulers, and the Gospel of Judas, I show how the game harmonized, mediated, and reproduced ancient Gnostic mysticism for its players to emulate. These factors combine to make Xenogears a mystical commodity. Xenogears functioned as a commodity on the mystical marketplace through its aesthetic and narrative use of real-world religion.

Disciplines

Arts and Humanities | Film and Media Studies | Religion

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